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Latest 7/7 forum posts
I see the screenshot, I don't know why you're being so rude now. Nymphont is explaining how many extra glyphs there are and how removing them will help the font decrease in filesize.. Which I understand and have done that with some fonts yesterday.
I'm asking what are the actual "Errors".
Also I do not use livetrace to trace colored objects, all my items are black and white and it works perfectly fine. I will check out Vector Magic but I don't know why it would be a priority or why you are so persistent that I use it?
Sorry Neogray, didn't mean to avoid any suggestions.. it's just that I have illustrator that I use for conversions and I don't think I need anymore software I want to work with what I have.
Yes Kat, Font Creator is my main application.. The only one I have figured out most of the options for. FontLab uses scripting and OTF coding for kerning and stuff and I don't know how I'm supposed to use it unless I somehow learn how to add the coding. With fontcreator it can take days to important vectors to fonts - the way the process is it's just very slow. The larger or more complex the bitmap you important the higher the quality, larger the size of it is.
I use pen and paper, illustrator and photoshop to create my fonts though. Fontlab allows extremely easy importing of vector shapes - it's almost instant where as fontlab takes about 3-10 minutes depending on the size and detail.
I have various grunge fonts out though, some are 100kb, some are 200kb, some are 300kb, the larger ones are the ones I wanted to have better quality grains and textures.
The best advice I've learned from this thread is to simply avoid doing too much detail and adding too much of these textures because I now realize font files really shouldn't be that big because they're loaded on many applications. One load to the wrong app can crash someone's computer, I know I've crashed my computer using other people's fonts.
I think St. Andrew is the least of my problems when it comes to optimization though but I do appreciate the feedback on it and I learned about optimization which will help in the future but my original question was about making it work on Mac and I think Neogray did help with that conversion as far as I know, I am hoping the file works on Mac but when they sent the link for it they had only mentioned they converted it to optimize and lower the filesize.
There are many spray paint fonts, if you do remove grains and textures from it it will lose it's quality and it will simply not look as good as it can. The way it's used it up to the person who downloaded it but my initial purpose of making larger resolution fonts is for people who create products and clothing - these are the people who will endure a font's large filesize for it's resolution.
Nymphont I still don't know how you've been able to optimize items in FontCreator? You have criticized me for uploading a flawed font but I did not know it was flawed, just because it's a large file doesn't necessarily mean it's flawed? What exactly would you say is wrong with "St Andrew"?
Thank you all.
I've tried optimizing it in Font Lab, I've only been able to go from 1.8mb to 1.4mb.. I've also substituted some characters to have less points..
You guys keep talking about optimization so what are the best methods to optimize a font like these?
That's understandable, I'll definitely consider that in the future. Providing an EPS and a font file with a lower resolution.
Thanks Neogray, this whole font thing is still pretty new to me even after 3 years. I am not familiar with Fontlab at all, The way it uses coding to kern and stuff is new to me as opposed to FontCreator being very easy to use.
I've been able to preview St.Andrew on my PC, keep in mind the previewing is not really the important key here as compatibility is on operating systems. I'll try to find out if the OTF you've created works on MAC, I am grateful for your help so thank you.
I actually don't know how to optimize fonts, I just know people like them if they have alot of detail especially with prints and clothing. At the same time the size is also making it difficult to even view or open.
Koeiekat I don't know what you mean by these "megabytes" things being useless, the font size is only large because of the detail that each glyph has. Computers are capable of opening large font files and if I lose detail in the fonts then that defeats the purpose of their creation.
Hi, I run Dirt2.com (my fonts are available here: http://www.abstractfonts.com/designer/412/Dirt2)
I have a problem with operating systems though, I can't figure out how to make some fonts work on Mac. I use FontLab and FontCreator and there's two fonts in particular that will not work on Mac.
When you save fonts in FontCreator they don't seem to work in Mac for me, I don't understand why but I tried exporting the font in Fontlab and it has worked for some fonts.
The fonts I am trying to work with are:
http://dirt2.com/2009/06/juicy-hunt/
http://dirt2.com/2009/04/st-andrew/
Any help is appreciated.
Andrew2
Yes, I should of. The only difference is Ghosttown being one word where as the other "fonts" are two words.. There's a grunge serif font and a dingbat font also named Ghost Town. Bleh. Too late to change now.
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